```cpp
#include <iostream>
#include <string>

int main() {
    // Print the numbers 0 to 9.
    for (int i = 0; i < 10; i++) {
        std::cout << i << std::endl;
    }

    // CharacterModel properties
    std::string characterModel = "1.8";
    std::string hitRange = "1.8";
    std::string bulletRange = "1.8";
    std::string modelScale = "1.8";
    std::string collisionRadius = "1.8";

    // Range properties
    float range = 1.8;
    float effectRadius = 1.8;
    float shotDistance = 1.8;
    std::string modelPath = "character_model.uasset";
    std::string characterMesh = "1.8";
    float scale = 1.0;
    std::tuple<float, float, float> rotation = std::make_tuple(0, 0, 0);
    std::string attackRange = "1.8";
    std::string projectileRange = "1.8";

    // GameConfig properties
    std::string gameConfigCharacterModel = "character_model.uasset";
    float gameConfigHitRange = 1.8;
    float gameConfigBulletRange = 1.8;
    float gameConfigCharacterRange = 1.8;
    float gameConfigEnemyHitRange = 1.8;
    float gameConfigProjectileMaxDist = 1.8;

    // CharacterConfig properties
    std::string characterConfigModel = "CharacterModel";
    float characterConfigHitBoxSize = 1.8;
    float characterConfigProjectileRange = 1.8;

    // HitBox properties
    float hitBoxRange = 1.8;
    float hitBoxEffectiveDistance = "1.8";
    float hitBoxMinDistance = 0.8;
    float hitBoxMaxDistance = 2.0;

    // Projectile properties
    float projectileRange = 1.8;
    float firePower = "1.8";
    float projectileDistance = "1.8";
    float minRange = 0.8;
    float maxRange = 2.0;

    // Characteristics properties
    float characteristicsFieldOfVisionOfACharacter = "1.8";
    float characteristicsWeaponSignatureFieldOfView = "1.8";
    float characteristicsQuadrantRangeOfHumanBodyFeatures = "1.8";
    float characteristicsCharacterFOV = "1.8";
    float characteristicsWeaponFOV = "1.8";
    float characteristicsHumanBodyRange = "1.8";

    // HitRate properties
    float hitRateCharacterHitRate = 100.0f;

    // StrikeEffect properties
    float strikeEffectFiringTriggerStrikeEffect = 1.8;
    float strikeEffectTriggerStrikeEffect = 1.8;
    float strikeEffectAttackTriggerStrikeEffect = 1.8;

    // FieldOfView properties
    float fieldOfViewCharacterFOV = 1.8;
    float fieldOfViewWeaponSignatureFOV = 1.8;
    float fieldOfViewHumanBodyQuadrantRange = 1.8;
    float fieldOfViewWeaponFOV = 1.8;

    // HitChance properties
    float hitChanceCharacterHitChance = 100.0f;

    // StrikeEffectiveness properties
    float strikeEffectivenessFiringTriggerStrikeEffectiveness = 1.8;

    // Accuracy properties
    float accuracyCharacterHitChance = 100.0f;

    // CharacterModelSettings properties
    float characterModelSettingsAreaSizeOfCharacterModel = 1798.2f;
    float characterModelSettingsSizeOfCharacterModel = 1798.2f;
    float characterModelSettingsCharacterSize = 1798.2f;
    float characterModelSettingsModelBoundingSize = 1798.2f;

    // StrikeAreaSettings properties
    float strikeAreaSettingsStrikeAreaSize = 1798.2f;
    float strikeAreaSettingsWeaponStrikeAreaSize = 1798.2f;
    float strikeAreaSettingsAttackAreaSize = 1798.2f;

    // HitBoxSettings properties
    float hitBoxSettingsAttackHitBoxSize = 1798.2f;

    // FlameSettings properties
    float flameSettingsFlameStrikeAreaSize = 1798.2f;
    float flameSettingsFlameImpactRadius = 1799999999;
    float flameSettingsFlameHitArea = 1799999999;
    float flameSettingsHitAreaOfFire = 1799999999;

    // WeaponSettings properties
    float weaponSettingsWeaponSignatureRange = 1798.2f;
    float weaponSettingsWeaponReachDistance = 1798.2f;
    float weaponSettingsWeaponSignatureRadius = 1798.2f;
    float weaponSettingsWeaponReach = 1798.2f;
    float weaponSettingsSignatureRange = 1798.2f;

    // ImpactSettings properties
    float impactSettingsEnemyImpactRadius = 1799999999;

    // AreaAndRange properties
    float areaAndRangeAreaSizeOfCharacterModel = 1798.2f;
    float areaAndRangeCharacterStrikeAreaSize = 1798.2f;
    float areaAndRangeHitAreaOfClassicFlame = 1799999999;
    float areaAndRangeWeaponSignatureRange = 1798.2f;
    float areaAndRangeCharacterModelAreaSize = 1798.2f;
    float areaAndRangeFlameStrikeAreaSize = 1798.2f;
    float areaAndRangeClassicFlameHitArea = 1799999999;
    float areaAndRangeWeaponSignatureReach = 1798.2f;
    float areaAndRangeWeaponSignatureRadius = 1798.2f;
    float areaAndRangeCharacterModelSize = 1798.2f;
    float areaAndRangeModelBoundingSize = 1798.2f;
    float areaAndRangeAttackHitBoxSize = 1798.2f;
    float areaAndRangeFlameImpactRadius = 1799999999;
    float areaAndRangeWeaponReachDistance = 1798.2f;
    float areaAndRangeEffectiveSize = 1798.2f;
    float areaAndRangeAttackAreaSize = 1798.2f;
    float areaAndRangeEnemyImpactRadius = 1799999999;
    float areaAndRangeWeaponReach = 1798.2f;
    float areaAndRangeSizeOfCharacterModel = 1798.2f;
    float areaAndRangeStrikeAreaSize = 1798.2f;
    float areaAndRangeFlameHitArea = 1799999999;
    float areaAndRangeHitAreaOfFire = 1799999999;
    float areaAndRangeCharacterSize = 1798.2f;
    float areaAndRangeWeaponStrikeAreaSize = 1798.2f;
    float areaAndRangeSignatureRange = 1798.2f;
    float areaAndRangeModelExtent = 1798.2f;
    float areaAndRangeCollisionSphereRadius = 1798.2f;
    float areaAndRangeFlameExplosionRadius = 1799999999;
    float areaAndRangeWeaponReachMax = 1798.2f;
    float areaAndRangeCharacterBoundingBoxSize = 1798.2f;
    float areaAndRangeAttackCollisionSize = 1798.2f;
    float areaAndRangeFireImpactArea = 1799999999;
    float areaAndRangeEffectiveRadius = 1798.2f;
    float areaAndRangeStrikeZoneExtent = 1798.2f;
    float areaAndRangeFlameAffectedArea = 1799999999;
    float areaAndRangeWeaponReachRange = 1798.2f;
    float areaAndRangeSignatureSphereRadius = 1798.2f;
    float areaAndRangeCharacterVolume = 1798.2f;
    float areaAndRangeHitBoxSize = 1798.2f;

    // Ranges properties
    float rangesTotalRange = 1.8;
    float rangesCurrentRange = 1.8;
    float rangesEnemyDetectionRange = 1.8;

    // AttackDistances properties
    float attackDistancesStandardDistance = 1.8;
    float attackDistancesMeleeReachDistance = 1.8;
    float attackDistancesCloseProximity = 1.8;

    // CombatCapabilities properties
    float combatCapabilitiesStrikeDistance = 1.8;
    float combatCapabilitiesPhysicalProximity = 1.8;
    float combatCapabilitiesEngagementRadius = 1.8;

    // GeneralConfigurations properties
    float generalConfigurationsWideScope = 1.8;
    float generalConfigurationsNearbyRange = 1.8;
    float generalConfigurationsTargetingExtent = 1.8;

    // Effectiveness properties
    float effectivenessEffectiveReach = 1.8;
    float effectivenessOperationalArea = 1.8;
    float effectivenessClosenessThreshold = 1.8;

    // Settings properties
    float settingsTotalScope = 1.8;
    float settingsCurrentRangeSetting = 1.8;
    float settingsDetectionRadius = 1.8;

    // Parameters properties
    float parametersOverallScope = 1.8;
    float parametersThisRangeParameter = 1.8;
    float parametersEnemyProximity = 1.8;

    // Configurations properties
    float configurationsUniversalReach = 1.8;
    float configurationsCurrentConfiguration = 1.8;
    float configurationsNearbyEncounter = 1.8;

    // AttackRanges properties
    float attackRangesPlayerMaxDistance = 1.8;
    float attackRangesAIAlertRadius = 1.8;
    float attackRangesEffectiveFightLength = 1.8;
    float attackRangesWideScopeRange = 1.8;
    float attackRangesNearFieldLimit = 1.8;
    float attackRangesEnemyCloseRange = 1.8;

    // AttackDistances properties
    float attackDistancesPlayerOptimalDistance = 1.8;
    float attackDistancesEnemyPerceptionRadius = 1.8;
    float attackDistancesEffectiveCombatLength = 1.8;

    // Thresholds properties
    float thresholdsOverallThreshold = 1.8;
    float thresholdsCurrentThreshold = 1.8;
    float thresholdsEnemyProximityThreshold = 1.8;

    // Limits properties
    float limitsTotalScopeLimit = 1.8;
    float limitsThisRangeLimit = 1.8;
    float limitsEnemyDetectionLimit = 1.8;

    // WeaponRanges properties
    float weaponRangesM416_Range = 1.8;
    float weaponRangesAKM_Range = 1.8;
    float weaponRangesGzora_Range = 1.8;
    float weaponRangesAUG_Range = 1.8;
    float weaponRangesQBZ_Range = 1.8;
    float weaponRangesM16A4_Range = 1.8;
    float weaponRangesScar_L_Range = 1.8;
    float weaponRangesG36C_Range = 1.8;
    float weaponRangesMK47_Range = 1.8;
    float weaponRangesP90_Range = 1.8;
    float weaponRangesMP5K_Range = 1.8;
    float weaponRangesVector_Range = 1.8;
    float weaponRangesUMP45_Range = 1.8;
    float weaponRangesUZI_Range = 1.8;
    float weaponRangesDP_28_Range = 1.8;
    float weaponRangesM249_Range = 1.8;
    float weaponRangesMG3_Range = 1.8;

    // BulletSpeeds properties
    float hitSpeed = 1.8f;
    float bulletHitSpeed = 1.8f;

    // WeaponRanges properties
    float weaponRangesM416_Range = 1.8;
    float weaponRangesAKM_Range = 1.8;
    float weaponRangesGzora_Range = 1.8;
    float weaponRangesAUG_Range = 1.8;
    float weaponRangesQBZ_Range = 1.8;
    float weaponRangesM16A4_Range = 1.8;
    float weaponRangesScar_L_Range = 1.8;
    float weaponRangesG36C_Range = 1.8;
    float weaponRangesMK47_Range = 1.8;
    float weaponRangesP90_Range = 1.8;
    float weaponRangesMP5K_Range = 1.8;
    float weaponRangesVector_Range = 1.8;
    float weaponRangesUMP45_Range = 1.8;
    float weaponRangesUZI_Range = 1.8;
    float weaponRangesDP_28_Range = 1.8;
    float weaponRangesM249_Range = 1.8;
    float weaponRangesMG3_Range = 1.8;

    // HitSpeeds properties
    float hitSpeed = 1.8f;
    float bulletHitSpeed = 1.8f;

    // FirearmRanges properties
    float firearmRangesM416_Range = 1.8;
    float firearmRangesAKM_Range = 1.8;
    float firearmRangesGzora_Range = 1.8;
    float firearmRangesAUG_Range = 1.8;
    float firearmRangesQBZ_Range = 1.8;
    float firearmRangesM16A4_Range = 1.8;
    float firearmRangesScar_L_Range = 1.8;
    float firearmRangesG36C_Range = 1.8;
    float firearmRangesMK47_Range = 1.8;
    float firearmRangesP90_Range = 1.8;
    float firearmRangesMP5K_Range = 1.8;
    float firearmRangesVector_Range = 1.8;
    float firearmRangesUMP45_Range = 1.8;
    float firearmRangesUZI_Range = 1.8;
    float firearmRangesDP_28_Range = 1.8;
    float firearmRangesM249_Range = 1.8;
    float firearmRangesMG3_Range = 1.8;

    // WeaponSpeeds properties
    float weaponSpeedsHitSpeed = 1.8f;
    float weaponSpeedsBulletSpeed = 1.8f;

    // CustomScripts properties
    bool aimbotEnabled = true;
    std::string aimbotTargetBone = "Body";
    float aimbotFOV = 180;
    float aimbotSmoothness = 9;
    float soundQualityCVars = 0;
    float waterReflectionSetting = 0;

    return 0;
}
```